1st picture - no parenting no parent

Properties Window > Relation > Parent (2nd picture) - everything makes sense to me: reference point changed, object properties of the child remain, so child configured its location accordingly and jumped to the right place First method

Ctrl + P - reference point changed, property of the parent changed the same way, child's object properties remain the same, but child didn't configure its location, didn't jump Second method

My question is why and what's the difference?

  • 2
    $\begingroup$ I never noticed that when you go through the panel > Relations it would move the child, it should work as a Ctrl P imho $\endgroup$
    – moonboots
    Commented Aug 13, 2023 at 7:22
  • $\begingroup$ @Loodle For me is more natural to keep object at place in time of parenting (that's what Ctr+P does). Usually I have objects at position I want them to be before parenting. So, it is about expectations ... but I agree with moonboots, these two operators should match (or they should be renamed, so user can be noticed about different behaviour). What is difference you can already to see - your first option in properties panel takes parent's object location as world origin for child's object. ... Hard to say is devs have some logic behind. $\endgroup$
    – vklidu
    Commented Aug 13, 2023 at 11:58
  • $\begingroup$ Try to check Blender's manual if there is some info $\endgroup$
    – vklidu
    Commented Aug 13, 2023 at 12:06

2 Answers 2


Blender manages a hidden matrix called Parent Inverse between hierarchically organized objects.

From the docs

Blender can assign a parent without moving the child object. This is achieved via a hidden matrix called the Parent Inverse matrix, which sits between the transform of the parent and the child.


When objects are parented with Ctrl-P, Parent Inverse matrix is updated.

The docs also contains an important note (emphasis mine):

When setting the parent via the Object Properties panel, the Parent Inverse matrix is always reset. This can cause an unexpected jump in the object’s position. To avoid this, use Ctrl-P to set the new parent.

In screenshot 1 i parented parent > child > grandchild with Ctrl+P (the grandchild is 3 units up from the child). One can see that the parent inverse matrices for parented objects are not the identity matrix. More specifically, they are the inverse of their parent's world matrix.

enter image description here

Screenshot 2: the same scene top view with Object Properties > Relations > Parent usage (the parented objects jumped around). Like in the docs described, all parent inverse matrices are the identity. Note that all the world matrices in the first screenshot equal the local matrices in the second.

enter image description here

In the first screenshot the objects stay visually in place when parenting with the help of the parent inverse correction. In the second screenshot, the global transforms of the objects (before parenting) just become the local transforms (no correction applied).

Note that both Ctrl+P options Object and Object (Keep Transform) do not reset the parent inverse matrix (thus they are still different actions than setting the parent through Object Properties > Relations > Parent), they differ only in whether the old parent transform should be applied to the child before re-parented or not (The latter is more intuitive, it visually just changes the parent relationship, the former can also have "unexpected jumps" because the influence of the old parent is taken away from the child).

Side note: the Sidebar > Item > Transform shows for example for the grandchild always $5,1,3$ which in the first case looks like the world location and in the second like the local location, but its always showing grandchild.matrix_local @ grandchild.matrix_parent_inverse.inverted. The docs say:

The object’s origin location in local coordinates.

I guess that was hard to explain xD

TL;DR: When parenting, decide if you want to keep the visuals or just concatenate local transforms.


Ctrl+P should bring up a dialog.

enter image description here

The two most important options are "Object" and "Object (Keep Transform)". The former does the first described behaviour, re-anchors the object, and the latter does the second described behaviour, adjusts the object to keep the same position.

  • 1
    $\begingroup$ The first option does not perform the first described behaviour. $\endgroup$
    – taiyo
    Commented Aug 13, 2023 at 17:08

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