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I can usually just go back a few steps to fix the glitch but when I try to merge them again it will corrupt the same way as soon as I press play. There are no bones and adding them didn't help. I've also ensured manually that each object's origin is at the same coordinates. Just now, I opened the file and I've found it's corrupted again. I've been trying to figure this out for days but it takes time because I keep having to remake the objects that get corrupted. I'm trying to add a white trim around the door and it's worked on only one of the two. Sometimes it doesn't corrupt right away. I can play the animation endlessly and move on to play with the rest of the design. I might even be able to continue working on it after saving and reopening it before it does this. The animation still works fine though...

Bad Mesh

Working door.

The one that isn't corrupted has a few more vertices because of the lock and knot in it but it doesn't account for the number lost between the doors.

I had this one working for a while and would like to recreate it.

Final design

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    $\begingroup$ If I understand correctly, you have animated objects with bones and you try to join them into one object? Why? $\endgroup$
    – L0Lock
    Aug 12 at 3:23
  • $\begingroup$ Incorrect, there are no bones. For now, I've simply made the door a parent to the frame I wanted to merge onto it. Not sure why the frame (cube mesh) only merged/joined correctly on one door and not the other. Both doors are separate objects, as are the handles. $\endgroup$
    – toxicology
    Aug 12 at 18:56
  • $\begingroup$ do you have a boolean modifier somewhere? Maybe it would make things simpler if you could upload your file on Blend-Exchange and edit your post to embed the download link. $\endgroup$
    – L0Lock
    Aug 12 at 23:04

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