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When I try to bevel edges with sharp angles like this: 2 1

It turns out like this: 2 2

How can I avoid a jumbled mess as shown above without having to manually fix it in edit mode or use Clamp Overlap in the Bevel settings?

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  • $\begingroup$ Maybe dissolve some vertical edges before bevelling in order to avoid intersecting faces? $\endgroup$
    – moonboots
    Aug 12 at 6:13
  • $\begingroup$ just remesh it to look like this and then you can easily bevel it $\endgroup$ Aug 12 at 6:58
  • $\begingroup$ to add to moonboots' comment, your geometry is too dense. start with fewer vertices, that will mitigate the intersection problem. then the geometry can get denser and smoother again later with a subdivision modifier. $\endgroup$ Aug 12 at 9:02
  • $\begingroup$ Or just wait for the new bevel algorithm, but I've been waiting for a while… $\endgroup$ Aug 12 at 9:27

1 Answer 1

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Start from a plane with evenly distributed vertices and faces filled around the number 2. Then select all faces and press I to Inset Faces as deep as possible, don't mind the intersection as we will tackle that after. Press NumPad-7 to go into Top View and just manually do a combination of moving, creating, deleting, and dissolving of vertices to make the faces distribute somewhat evenly and fill new quads. It doesn't have to be perfect. Then make sure you have no overlapping vertices by selecting everything with A then press M > Merge By Distance. And then you can easily Bevel the Edge Loop nicely with Ctrl+B.

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