I've been working on a scene where a plant is blown over by the wind and then rolls in a circular motion for a while.
I've been watching tutorials on how to make different parts of the plant move (wind effect) using empty shapes as controllers. I added keyframes at various points in the timeline (from 0 to around 220).
I've also created circular paths using follow path curves by drawing them in edit mode. However, I noticed that the motion starts from 0 instead of 225 (where I want it to begin, right when it touches the ground).
Is there a way to make the plant follow the path from a specific keyframe, like starting at 225? For example, once it touches the ground at 225, I want it to start rolling and continue for the next 50 frames, gradually slowing down (up to 300).
Question:
- How can I make a plant follow a circular path starting from a specific keyframe (e.g., frame 225) in Blender, so that it rolls for the next 50 frames after touching the ground?
Thank you for your help.