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I can't figure out how to properly make quad topology here so that it is nice and smooth & pinching-free after sub-div surface modifier? Help plz c: enter image description here

I am getting such shading errors (waves) enter image description here

See the waves is it forming. enter image description here

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In your case, IMO, like this to minimize stretch: blue - good, red - bad curvature enter image description here

But for good curvature need Cylinder with more (32) edges.

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  • $\begingroup$ What would be your approach, other than increasing edges? I wish to know the right approach without increasing vert count too much $\endgroup$ Aug 11, 2023 at 19:07
  • $\begingroup$ the "blue" way but without increasing Cylinder edges, nothing better comes to mind. $\endgroup$
    – APEC
    Aug 11, 2023 at 19:14
  • $\begingroup$ Okay... Thanks for the input. $\endgroup$ Aug 11, 2023 at 19:19
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The one solution i found for shading error is the DATA TRANSFER modifier. It fixed the shading issue. enter image description here

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