So I've got a colour attribute that needs to be converted into a UV map. My color attribute just so happens to only be using R and G values, and what I want is for the R value to be converted into the X value on the UV map, while the G value is converted into an inverted Y value.

I was hoping that this might be accomplished using Geometry Nodes, but I would need help designing the node tree. Otherwise, if anyone would be willing to write a script to do this, then I could accept that too.

  • $\begingroup$ in 3.6 you have to store the uv map as a 2D vector attribute type, and then when you apply the GN modifier the attribute will automatically become a uv map. $\endgroup$
    – shmuel
    Aug 11 at 5:44
  • $\begingroup$ Thanks, I also figured out that I can import the vertex colours with the Named Attribute node 👍 $\endgroup$ Aug 11 at 7:05


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