I'm new to physics in blender so I apologize if this is a trivial problem.
I'm trying to make a sphere slowly push through a wall of bricks in zero-G. I set the individual bricks to Rigid Body, and applied Rigid Body to the sphere as well. But when I try to keyframe the sphere's forward movement along the Y axis, it snaps back into its original place in frame 1.
As a workaround I tried creating a "pusher" object behind the cube to scoot it along, set that to passive rigid body, and it just goes right through the cube and the bricks. Setting it to Active also didnt help.
How can I achieve what i'm aiming for? Seems weird that such a simple idea is so difficult to get to work.