How can this extruded edge line up in the exact same angle as the vertex/edge it originates from?
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$\begingroup$ maybe some annotations would help to show what you mean. If i understood you right...just extrude both vertices? $\endgroup$– ChrisAug 8 at 9:17
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$\begingroup$ blender.stackexchange.com/questions/291485/… $\endgroup$– John EasonAug 8 at 9:34
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$\begingroup$ Thank you John Eason this will do the trick :) $\endgroup$– TheNuvolariAug 8 at 9:38
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$\begingroup$ Which one? There are five different answers in that posting! :^) $\endgroup$– John EasonAug 8 at 10:55
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$\begingroup$ blender.stackexchange.com/a/298649/142292 $\endgroup$– Harry McKenzieAug 8 at 13:07
2 Answers
If you create an orientation from an edge, or any 2 points, its Y is the vector between them:
Below, 'Create Orientation' is added to the Quick Menu. If you use it a lot, you might want to check 'Overwrite Previous' on first use, in its F9 panel.
Above, the result of EY.
I'm not 100% sure if there is another way, but I usually create another vertex and then tap GG then press Alt to move it beyond.
First make sure Auto Merge and Split Edges are ticked
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$\begingroup$ That just resets the vertex to its original position for me unfortunatwly $\endgroup$ Aug 8 at 9:32
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$\begingroup$ when you press
GG
you can move the vertex, then hold downAlt
while you are moving the vertex and move beyond. Then left click to confirm, and then you can releaseAlt
. $\endgroup$ Aug 8 at 9:33