I'm working on a blender project to realize minimal surfaces with Geometry Nodes. Many mathematical formulas and everything is working fine. But in some cases the result mesh is turned or "twisted" like on the picture. Without Geometry Nodes it’s easy to delete the twisted faces and bridge or loft new ones, but I would like to find an automated way to do it straight with Geometry Nodes. Does somebody know if there is a way or maybe a Node combination to solve this issue? I know it's not really probable - but at least it's worth to try it..