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I would like to know how I can change a mesh and keep bone deformations while in edit mode, because currently, my mesh (which is a hair) is following the deformation of the pose, but I would like to change an error that happens with the deformation, but when I enter edit mode, it returns to the initial state.

Is it possible to keep the warp in edit mode?

Thanks!!

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    $\begingroup$ In the Armature modifier, enable the 2 first options (not sure what you mean when you that it's hair though) $\endgroup$
    – moonboots
    Aug 6, 2023 at 21:29
  • $\begingroup$ @moonboots Thanks! That was it! $\endgroup$
    – Nathan
    Aug 6, 2023 at 22:55

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In the Armature modifier, enable the 2 first options (On Cage and Edit Mode) and once in Edit mode you'll see the mesh as transformed by the armature:

enter image description here

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