i modeled this mesh and wanted to bevel a line of edges but it looks weird and not right:
-
$\begingroup$ cannot retrieve your blend file at file.io/dprwWdjsCApm please upload again at blend-exchange.com $\endgroup$– Harry McKenzieAug 6 at 14:49
-
$\begingroup$ You can share your blend file via blend-exchange.com following the instructions there to copy the link to it and then edit your question and paste the link into it. At the moment I suspect that your file will have been deleted from the site where you uploaded it as soon as it's been downloaded. $\endgroup$– John EasonAug 6 at 14:49
-
$\begingroup$ Hi and sorry for the wrong link, i hope this is right now $\endgroup$– TerrainAug 6 at 14:58
1 Answer
You have inverted normals on your object. To see them, enable Face Orientation on the Viewport >Overlays dropdown.
Go into Edit mode, select All and then Shift-N to recalculate the normals.
On the Bevel modifier, increase the BevelAmount to .001 or so and uncheck Clamp Overlap in the Geometry section of the modifier.
-
$\begingroup$ A big thank you John for the awsome explanation with the great pictures! I would never have solved that problem on my own. Thanks for your hard work that solved my Problem! $\endgroup$– TerrainAug 6 at 15:34
-
$\begingroup$ @Terrain No problem. Please check my answer as accepted. $\endgroup$ Aug 6 at 17:20