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How can I make this texture with nodes, or some other technique. It is an eye of an insect called Weevil. I saw it on the web and was curious how this could be done.

enter image description here

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It might save you geometry to do this with a shader. This one depends on the hexagonal grid group described here:

enter image description here

By using it in a shader-tree like this, in UV Space:

enter image description here

  • You can organically warp the hexagonal grid by shifting the UVs in the map
  • Alter the overall scale in U and V
  • Change the profile of the cells with the Float Curve
  • Texture-paint smoothness, per-cell, into the HexMask image, around the edges of the eye, or elsewhere, for effect.

.. for some variation of this:

enter image description here

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    $\begingroup$ That's like spot on, Thanks, for the node set up! $\endgroup$ Aug 6, 2023 at 9:50

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