I'm not sure if this is possible, but I feel it should be somehow, but I want to fill a volume with instances with random rotation without clipping. Ideally, if clipping occurs, objects would be rotated to an orientation that it doesn't. I've tried rigid body sims, but I can't seem to get it to work properly (likely do to the shape of the mesh being concave) so now I'm trying with geometry nodes, but I can't sort it out.
the goal is to have fake fingernails randomly distributed in a box at least somewhat realistically. please help
edit: the top picture here is done manually, and is the kind of result I'm hoping to achieve. the bottom is the geonodes result (distribute points in volume with random value on rotation)
Edit: using manually placed objects as basis for rigid body sim seems to give satisfactory results, but I would still like to know if anyone it's possible to achieve the desired outcome through geometry nodes without rigid body