I'm not sure if this is possible, but I feel it should be somehow, but I want to fill a volume with instances with random rotation without clipping. Ideally, if clipping occurs, objects would be rotated to an orientation that it doesn't. I've tried rigid body sims, but I can't seem to get it to work properly (likely do to the shape of the mesh being concave) so now I'm trying with geometry nodes, but I can't sort it out.
the goal is to have fake fingernails randomly distributed in a box at least somewhat realistically. please help
Edit: using manually placed objects as basis for rigid body sim seems to give satisfactory results, but I would still like to know if anyone it's possible to achieve the desired outcome through geometry nodes without rigid body