Been trying to rig this model up but other parts are being pulled when posing

followed a couple tutorials and even got rigify pro

do you think its my model that is the problem?

Here's the .blend, for reference:https://drive.google.com/file/d/1NCKCOJiapLdd4PcchW2YoAuSCxRJFwLf/view?usp=sharing

enter image description here enter image description here

  • $\begingroup$ That link requests access so we can't download your file. Please share it through the official site at blend-exchange.com following the instructions there to copy the link and then edit and paste it into your question. $\endgroup$
    – John Eason
    Aug 1, 2023 at 10:20
  • $\begingroup$ cheers, updated the link now $\endgroup$ Aug 1, 2023 at 11:04

1 Answer 1


You need to do the following things:

  • Unparent the object with AltP > Clear and Keep Transformations
  • Apply the scale of the character mesh with CtrlA
  • In Edit mode select all, M > Merge by Distance in order to remove overlapping vertices, and ShitN recalculate the normals. Back to Object mode, richt click > Shade Smooth
  • Deactivate the Deform option of the root and target bones
  • Parent again With Automatic Weights

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