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I'm trying to make the instances I've created "lay" on top of the mesh, similar to snake scales. I have a simple geometry node setup. I've fiddled with my nodes but am still stuck.enter image description here

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    $\begingroup$ Not sure what kind of effect you're trying to achieve, do you know that you can pass a profile (has to be 2D! all $z = 0$) to a "Curve to Mesh" node? Oh and your instances are aligning to normals, it's just that you're misinterpreting what's happening on the screen. $\endgroup$ Commented Jul 31, 2023 at 22:02
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    $\begingroup$ Hello and welcome to Blender.SE! This question looks like a dulicate of.... (please use the search) ...or any other of the myriad of questions dealing with the Align Euler to Vector node? $\endgroup$
    – quellenform
    Commented Jul 31, 2023 at 22:20

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