I am new to Geo nodes. I have converted the edges of the road to curve and then used curve line to get faces, then used extrude mesh node to extrude individual faces along z axis, but I want the faces to be perpendicular to Global Z so that I can use them either as buildings themselves or as base for buildings as this is mountain terrain and very uneven. Can someone pls help with this?
U can also think of this as connected stairs along a curve but steps have random height.
If u can further develop this to UV unwrap this and apply some building/shop texture or Use them as bases and add buildings as instances on top, it would be super helpful. Thanks in Advance