This is fire, generated as a procedural volumetric shader:

enter image description here

Viewed from X axis:enter image description here

from Y axis: enter image description here

How to get the fire style/shape from x axis to appear on the Y axis as well?

Also, how do I scale up or down this procedural fire without affecting the shape or style of it? Wanna fit it under the cylinder I added later on in the attached blender file

  • 1
    $\begingroup$ Hello, Francis, Thanks for the link ... I think it's fair to ask you to give us a clue about how this flame is generated.. (e.g. a node-tree, if relevant?) before asking us to commit to a download. $\endgroup$
    – Robin Betts
    Jul 29, 2023 at 10:21
  • $\begingroup$ Yes, this flame is node generated: i.ibb.co/GnXWQM2/kurumii.png $\endgroup$ Jul 29, 2023 at 10:29
  • $\begingroup$ What you do exactly mean with: "appear on the Y axis as well"? Do you want the volumetric effect to be symmetrical in itself? $\endgroup$
    – taiyo
    Jul 29, 2023 at 12:00
  • $\begingroup$ Yes, I'd like the Y-axis volumetric effect to appear like how it does on that X-axis $\endgroup$ Jul 29, 2023 at 12:29

1 Answer 1


If you set these values for the scale, the fire will look the same from both axes. enter image description here

enter image description here

  • $\begingroup$ thanks, this worked. $\endgroup$ Jul 30, 2023 at 2:32
  • $\begingroup$ Also, does anyone know how I can scale this flame without altering the appearance? $\endgroup$ Jul 30, 2023 at 2:58

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