I would like to invert the values in my image in the compositor node, but as you can see from the output shown in the image below, the inverted image appears blown out. You can clearly see this in the almost fully white background.
I want to use the compositor to adjust image textures for pbr materials such as roughness and normal which should be set to non color data in the shader editor as well as base color and emission color which use sRGB.
I wonder if it is the result of color space however I haven't found a combination that makes sense or works.
You can see here my current settings for color management in Blender's render properties: