0
$\begingroup$

Here I have created a grid mesh to make a city like street pattern. I used curve line to generate the streets and trim curve to leave space for intersections. However I have no idea how To make the intersection at the moment. My idea was that if I could connect the vertices of the ends, then I could use fill curve to generate the intersections. Can someone pls help me with this? Initial Grid How I want the intersections to be 3

$\endgroup$

1 Answer 1

5
$\begingroup$

If you put a curve perimeter around instanced, filleted curve-quadrilaterals, then the fill algorithm interprets them as holes:

enter image description here

.. maybe that would be a starting point?

$\endgroup$
2
  • 2
    $\begingroup$ very elegant solution. this fill curve is really awesome. $\endgroup$
    – Harry McKenzie
    Commented Jul 26, 2023 at 12:03
  • $\begingroup$ wow thanks. I'll try this out. Sry i forgot to upload my node network in the question, I've updated now. I'm trying to make dynamic road connections which would work with roads in all axes. Hence I started experimenting with this grid and got stuck there $\endgroup$ Commented Jul 26, 2023 at 13:54

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .