Here I have created a grid mesh to make a city like street pattern. I used curve line to generate the streets and trim curve to leave space for intersections. However I have no idea how To make the intersection at the moment. My idea was that if I could connect the vertices of the ends, then I could use fill curve to generate the intersections. Can someone pls help me with this? Initial Grid How I want the intersections to be 3


1 Answer 1


If you put a curve perimeter around instanced, filleted curve-quadrilaterals, then the fill algorithm interprets them as holes:

enter image description here

.. maybe that would be a starting point?

  • 2
    $\begingroup$ very elegant solution. this fill curve is really awesome. $\endgroup$
    – Harry McKenzie
    Commented Jul 26, 2023 at 12:03
  • $\begingroup$ wow thanks. I'll try this out. Sry i forgot to upload my node network in the question, I've updated now. I'm trying to make dynamic road connections which would work with roads in all axes. Hence I started experimenting with this grid and got stuck there $\endgroup$ Commented Jul 26, 2023 at 13:54

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