I'm creating object animations in Blender and exporting the objects as gltf models before importing them with @react-three/drei to my development react project. There is however a big deviation between the number of animations I create in Blender and the number of animations loaded to the gltf object as I access it through threejs.
Below are two screenshots, the first displaying the four animations I created in Blender, and the other showing the myriad of other animations that latched onto the object as I exported it and opened it in the browser inspector tool.
How do I erase these animations in blender before export?