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enter image description here

I'm going to make a shader with the same image as above.

But I don't know how to organize mesh and UV, and how to implement glow and color.

What method should I use?

enter image description here

It was being made like this, but it's also very difficult to express sharply whether it's a mesh problem.

The example image above has a random size, depth, in a procedural form.

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