if I am making a low poly to high poly object, does every vertex have to connect on either the high or low poly?
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$\begingroup$ Please provide more details. If possible reference images. $\endgroup$– The KalaakaarJul 24 at 12:47
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$\begingroup$ Hello, the answer is that it depends. Could you add a bit more information, and why you think this question is relevant ? $\endgroup$– GorgiousJul 24 at 12:54
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$\begingroup$ 'Connet' as in have all the vertices triangulated? And by 'to high poly' you mean you are adding a subdivision modifier? $\endgroup$– CorniviusJul 24 at 13:15
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$\begingroup$ You can connect the vertices, it doesn't always matter to have ngons or tris, it only matters if it creates artefacts $\endgroup$– moonbootsJul 24 at 16:04
1 Answer
If you mean that you are going to use a subdivision mod on it then depends on the geometry. Ngons are sometimes fine but on something like a round indent the subdivision mod will mess up if you don't connect 1 in 2 of them I think.
That aside, I think you have way too much geometry in there if you are planning to use that as the low poly version. You can make a circle with just 6 or 8 vertices. (6 will require all of them to be connected for no deformation, 8 only half)
If you need more geometry for what ever reason, putting a ring of edges arround a cut will reduce the number of vertices that have to be connected for it to not deform