There is grass is very mysteriously made to me. In edit mode you can see it's made of multiple planes. But in object mode it becomes much bigger as if there was a array modifier added on. But there is no any modifiers or physicals. How is this made?
Update: I included the file here grass.blend
Please check it with viewport render preview. Also I wonder how this data tansfer modifer work? Why if I disable the datatransfer modifer the color of the grass will look off. I understand it as it transfers the normal from the ground? But why it makes a difference?