I've added 2 armatures. Yet when I try to edit one of them it kicks me out of Edit mode and back to Object mode. Same happens when I try to enter Pose mode. I have this problem when there's multiple armatures.

Is this some sort of bug? I remember not having this problem but can't recall when it started.

  • $\begingroup$ Please share your blend file via blend-exchange.com following the instructions there and add the link to your question so that we can see what's going on. $\endgroup$
    – John Eason
    Jul 19 at 9:00
  • $\begingroup$ I'm not sure this is what you're looking for but in the top menu > Edit > Lock Object Modes? $\endgroup$
    – moonboots
    Jul 19 at 9:47
  • $\begingroup$ @JohnEason I have a recording of it happening. Though I after this instead of using a rigify armature I did add single bone and created my own armature and it doesn't have the problem. (Though it did on my blend project which I found a workaround by merging them. imgur.com/a/67KITDK @ moonboots I already have lock Object mode on. Also turning it off made no difference. $\endgroup$
    – BeeAPotato
    Jul 22 at 1:45

1 Answer 1


So it turns out the problem was from an addon Rigid Body Bones

I also disabled it and it now works.

I might go to the addon's github and report this incase someone else hasn't already.

Source : when I try to go to edit mode or pose mode of an armature, it immediately switches back to object mode in blender 3.6


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