I have downloaded this free 3D scanned model and was experimenting on the Quad Remesher addon. After very good remeshing algorithm finished, I unfortunately lose the texture/material because it deletes the UV Map. So I tried to use the Transfer Data Modifier
to try to remap the UV Map, but so far I have not found any good sources that explain exactly how to do this except for this YouTube video and this YouTube video (they also claimed there was not enough documentation on the Data Transfer modifier) which I tried to follow with no success. I also found this thread but the answer about using the Data Transfer Modifier was of low quality. What am I doing wrong? What settings are incorrect in the below screenshot?
Applying the modifier in Blender 3.6 also didn't work despite both having the same point of origin and both aligned together.
Blend File (170MB sorry I couldn't find a way to reduce it)
UPDATE: Thank you it works now! Unfortunately I found out that using the Transfer Data Modifier is definitely not the way to go, and adding a Subdivions Surface Modifier before the Transfer Data modifier made things even worst. Probably I will have to use another approach.