3
$\begingroup$

Beginner's question. I'm working on the low poly version of the model on the left side of the image and I want to understand what's the best way to redirect the edge flow of my model's topology for this particular case. Is there more than one way to do it?

enter image description here

$\endgroup$
2
  • $\begingroup$ do you mean that you're trying to reproduce the obect that is on the left? I would extrude, then bevel the edges to make them round? $\endgroup$
    – moonboots
    Commented Jul 17, 2023 at 13:24
  • $\begingroup$ No, actually the object on the left is the high poly version. I'm working on the low poly version so I can bake the normals, but I want to make sure the model has a good topology and edge flow. $\endgroup$
    – Erick
    Commented Jul 17, 2023 at 13:30

2 Answers 2

3
$\begingroup$

If what you want is to stick to quads then a good place to start is usually to make a ring of edges around the cuts (yellow) enter image description here But to have a round bevel more contained like in the original model you need more than 2 vertices (blue) I think I'd do something like this: enter image description here

This is assuming you are using a subdivision mod to give the curvature. But like moonboots said I'm not sure you need something that complicated for this since just a few bevels and smooth shading would basically do the same for such a simple shape

$\endgroup$
2
$\begingroup$

I would begin with this plane:

enter image description here

Extrude:

enter image description here

Remove these faces:

enter image description here

Bevel these edges:

enter image description here

Then these ones:

enter image description here

Give it thickness with the Solidify modifier:

enter image description here

Topology re-worked, these tris won't cause any artefact or bad shading:

enter image description here

$\endgroup$
3
  • $\begingroup$ So, this is what I initially planned to do, but beveling those edges and consequently creating a bunch of triangles is not a bad practice? Also, by bevelling the corners you created 2 n-gons on the back, this could also be called bad practice, right? $\endgroup$
    – Erick
    Commented Jul 17, 2023 at 13:46
  • 1
    $\begingroup$ if it doesn't create any artefact it's ok to use tris and ngons, also I can get rid of them if necessary $\endgroup$
    – moonboots
    Commented Jul 17, 2023 at 13:47
  • $\begingroup$ Got it. Thanks for the explanation! $\endgroup$
    – Erick
    Commented Jul 17, 2023 at 14:23

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .