I currently have a simple geometry nodes setup where I have instances arranged in a spherical shape using Distribute Points on Faces.
What I'd like to do is tween these instances so their positions move to "assemble" along a curve I have in my scene over say 250 frames.. as shown:
I thought I could get the points of the curve then create a translation vector between each instance position and a corresponding curve point, but because the instance numbers are governed by Distribute Points on Faces's density parameter, I've been unable to get that to work.