I want to connect those rounded edges to the ngon next to them in a non-destructive way. This is my low poly model, and I want to connect them so that I can subdivide this model heavily and sculpt on it. The image below is what I tried to do by simply adding loopcuts to connect them.
The only problem is that when I subdivide it, it creates horrible topology that is very difficult to work with:
So does anyone know how I would connect these to obtain good topology when subdividing?