Is it possible to make multiple objects with the same mesh, material, but different UV maps? If I add multiple UV maps to a mesh, the selector of active map seems to be associated with the mesh itself, making it the same for different objects. Why?
I have several similar objects and I want to keep the same mesh and make a bit different look. I know that it's kind of possible with object index
in shaders, but I want to have precise control over each object's look.
I also know UV Map
material node. Theoretically, I can use it to get 6 maps, and objects' indices to pick them, but this is actually merging/ramping UV vectors from different maps by distance to each specified object ID, which is too much of ugly boring stuff, so I hope to find a better solution!