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I copied this video tutorial.

My blend file:

Now, how do I control the fire transparency? Like these: enter image description here

enter image description here

enter image description here

enter image description here

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  • $\begingroup$ @L0Lock thanks, it worked $\endgroup$ Jul 12 at 19:00
  • $\begingroup$ Glad it helped! Please upvote and mark the answer as valid via the checkmark icon in the top left corner of the answer ;) $\endgroup$
    – L0Lock
    Jul 12 at 20:08
  • $\begingroup$ @L0Lock as effective as your answer is, hope I can find more alternatives as well $\endgroup$ Jul 13 at 2:20
  • $\begingroup$ What for would you need alternatives? $\endgroup$
    – L0Lock
    Jul 13 at 13:38
  • $\begingroup$ Besides curiosity, (parts of) the alternatives may be applicable to other procedural effects or geometry nodes as well. Or just to better understand procedural effects $\endgroup$ Jul 15 at 8:59

1 Answer 1

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Between your Emission node and material output, add a Mix Shader node. Plug the Emission output to the first Mix's shader input, and add a Transparent BSDF node plugged in the Mix's second input.

You can play with the Mix's factor value to change how much you mix the Emission with the Transparent BSDF shader. 0 is fully Emission shader, 1 is fully Transparent BSDF shader.

enter image description here

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