I copied this video tutorial.
-
$\begingroup$ @L0Lock thanks, it worked $\endgroup$– Francis Mike NathanJul 12 at 19:00
-
$\begingroup$ Glad it helped! Please upvote and mark the answer as valid via the checkmark icon in the top left corner of the answer ;) $\endgroup$– L0LockJul 12 at 20:08
-
$\begingroup$ @L0Lock as effective as your answer is, hope I can find more alternatives as well $\endgroup$– Francis Mike NathanJul 13 at 2:20
-
$\begingroup$ What for would you need alternatives? $\endgroup$– L0LockJul 13 at 13:38
-
$\begingroup$ Besides curiosity, (parts of) the alternatives may be applicable to other procedural effects or geometry nodes as well. Or just to better understand procedural effects $\endgroup$– Francis Mike NathanJul 15 at 8:59
1 Answer
Between your Emission node and material output, add a Mix Shader node. Plug the Emission output to the first Mix's shader input, and add a Transparent BSDF node plugged in the Mix's second input.
You can play with the Mix's factor value to change how much you mix the Emission with the Transparent BSDF shader. 0 is fully Emission shader, 1 is fully Transparent BSDF shader.