I created this mesh by applying a boolean modifier to two cubes. I now want to convert the n-gons to quads by creating loop cuts. When I do this by snapping the loop cut to the vertice of the inner cube, it creates weird geometry, where the new edge isn't connected to the vertice.
I realized I can create what I want by using the Knife tool, but I'm trying to better understand the loop cut tool and wonder how I can fix this issue.