I am trying to symmetrize this armature in blender 3.5 so that it is mirrored across the y axis. it is on the x axis right now. when I use symmetrize it gives me a rotated version intersecting the current .l version, but i want it mirrored across the y axis.

I have tried switching what axis it is on, moving that orange dot, parenting it to a main head, and also mirroring it along the x and/or y axis, but still it is not a perfect mirror. How do I make it mirror like I see in tutorials when they click symmetrize and it's mirrored right away?

once I click symmetrize I get this

  • $\begingroup$ Is your armature object rotated 90 degrees? $\endgroup$
    – L0Lock
    Jul 11, 2023 at 20:25
  • $\begingroup$ yeah i did that when i started so now it is along the x axis $\endgroup$
    – desperado
    Jul 11, 2023 at 21:42

1 Answer 1


Your object's rotation doesn't impact its content rotation. Your bones may look like they are on the X axis thanks to your armature object's rotation, but in local space they are still on Y axis.

Either apply your armature object's rotation using ⎈ CtrlA > Apply Scale in object mode, or remove your armature object's rotation by hitting ⎇ AltR in object mode, and reposition your bones in edit mode instead.


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