I have this ngon which I am trying to turn into a quad, I added an edge split on the side (it wouldn't go all, over the top face) and then I added a vertex on the middle edge and connected to the new edge loop, however first of all:
- I got a weird dotted line on my mirror
- If I select the face it acts as if the line doesn't exist, looks like 2 faces are selected but it is actually one face with an ignored edge in the middle
Why is this happening?