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EDIT: linked the blender file

I'm having issues mapping out some textures onto an object. For some reasons that I can't figure out, my face mapping doesn't match the way the textures are displayed in the Viewport

Here's what my mapping looks like in the UV Editor

Here's how my faces are setup in the UV Editor

enter image description here

And here's what I get in the Viewport. Does someone have some insights on what I'm doing wrong? Thanksenter image description here

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  • $\begingroup$ I think we'll need to see you Blend file. You can share it via blend-exchange.com following the instructions there to add the link to your question. You'll need to pack the textures into the blend file first though via File > External Data > Pack Resources before saving it. $\endgroup$
    – John Eason
    Jul 11 at 11:35
  • $\begingroup$ Even if you're not uploading the file could you at least show the material's node setup in the Shader Editor? The best UV unwrapping is useless if the texture does not use the UV map, for example because you have a Texture Coordinate node in there and use the Generated output or something else. $\endgroup$ Jul 11 at 11:42
  • $\begingroup$ Here's a link to a copy of the blender file incriminated : blend-exchange.com/b/zp18y9As $\endgroup$
    – Lou
    Jul 11 at 11:56

1 Answer 1

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You've edited the Mapping rotation and scale values, it affects the way the texture will be displayed, reset these values (right click > Reset All to Default Values):

enter image description here

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