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I made a motion capture with multiple shoot. I used Wonder Dynamics to transfer animation to a character. With Rokoko I retargeted this to a Mixamo character. I edited some part with NLA, and now I try to offset one of these to match position and rotation.

If I want just translate to X Y or Z position everything fine, but : If I try to rotate animation, I have some trouble because the rest of animation have some random rotation ...

I try to fix it with an Empty and animation inside (Apply All transforms) but animation is still the same position.

If somebody has an idea, it will be so cool :-)

-> EDIT : I redo a file with Mixamo animation in 2 different directions.

FIRST : On this picture, I selected the animation I want to shift.

On this picture, I selected the animation I want to shift.

SECOND : Here is the original position of Hips, and good position of animation.

Here the original position of Hips, and good position of animation

THIRD : Here the shifted position with rotation, and we see animation with error !

Here the shifted position with rotation, and we see animation with error !

Every snap takes the same frame (37)

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  • $\begingroup$ since you did a lot and also you are using NLA - i would recommend providing blend file because of course we could give general hints but at least it all depends on what you have done. So if you want really a precise answer and not play the "i answer 50 questions in the comments"-game - just provide blend file. $\endgroup$
    – Chris
    Commented Jul 11, 2023 at 9:55
  • $\begingroup$ Generally it's nice to include screenshots - especially GIFs when it's animation. Though admittedly in your case as @Chris noted above, that doesn't beat the .blend file itself . But good to note for future questions ;) $\endgroup$
    – Lauloque
    Commented Jul 11, 2023 at 19:23
  • $\begingroup$ I edit the post, put some screenshot and file ! $\endgroup$
    – JMW
    Commented Jul 13, 2023 at 10:34

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