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i want to model a sink like the goal attached below. goal the top surface always seems to be flat, how do i get it to bulge like the target sink? so here was my approach

  1. added a cylinder and loop cut in middle
  2. scaled and beveled the edge to make it bulgy 3)added an UV sphere and then subtracted it from the cylinder using boolean modifier
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  • $\begingroup$ You should remove the top faces, select the 2 edge loops and Ctrl E > Bridge Edge Loops, you should also remove half of the vertical and horizontal edge loops to make it easier to model, then scale down the top edge loop so that it comes close to the shape $\endgroup$
    – moonboots
    Jul 8 at 11:51

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You should work with less faces, it would make things easier. You could begin with a 16/8 sphere, flatten it on Z:

enter image description here

Cut its top:

enter image description here

Extrude down its inner edge loop:

enter image description here

Extrude again and scale until you get the inner shape:

enter image description here

Bevel some edge loops in order to have a more accurate outer shape, etc:

enter image description here

Also slightly bevel the edge loops that you want to keep sharp:

enter image description here

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  • $\begingroup$ your solution is perfect but if you look at the reference image, the cavity is bit skewed towards one side, how would that be achievable? $\endgroup$ Jul 10 at 11:06
  • $\begingroup$ Yes you need to rotate the bottom, move some edges, etc $\endgroup$
    – moonboots
    Jul 10 at 12:12

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