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Straight to the point.

How can I shear along edges?

IMAGE 1. Shows that normal shear don't work.

IMAGE 2. Is my desired output. Kinda like CTRL + SHIFT + S but along edges.

Normal shear don't work.

Desired output.

EDIT: For clarity.

IMAGE 3: Shear works perfectly when the mesh is either perfectly horizontal or vertical.

IMAGE 4: It doesn't anymore when the edges of the mesh are diagonal or tilted.

enter image description here

enter image description here

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  • $\begingroup$ Hello. I think I get what you mean, but can't be sure. Maybe you could make this clearer by illustrating the state of the mesh before your move to the desired result. $\endgroup$
    – Robin Betts
    Commented Jul 8, 2023 at 6:28
  • $\begingroup$ I added some information just to clarify. Sorry for the confusion. $\endgroup$
    – sanaaa
    Commented Jul 8, 2023 at 7:20
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    $\begingroup$ Basically what I want to know is that whether there is a way to shear it "along the edges" instead of manually having to select the edge and slide them. $\endgroup$
    – sanaaa
    Commented Jul 8, 2023 at 7:21
  • $\begingroup$ Shear will move the vertices on the X or Y axis of your view, that's how it works, could you please show a drawing of the before and after that you would like to see? $\endgroup$
    – moonboots
    Commented Jul 8, 2023 at 9:16
  • $\begingroup$ Hello @moonboots, I attached an image above stating the results I want. $\endgroup$
    – sanaaa
    Commented Jul 8, 2023 at 10:03

1 Answer 1

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If you select one of the edges that the vertices are going to move along with the Normal selection type and hit the + icon it will save that orientation. enter image description here

You can then select the edge and shear it using that orientation

enter image description here

Alternatively, without having to set up the transform orientation and/or if you want to shear it when it's intersecting multiple other edges that are not parallel, I think you'd need an add-on like machin3tools. It lets you slide loops like that along the geometry. I don't think there's a way to natively do this in blender. enter image description here https://youtu.be/KOecgIbBRLE?t=116

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