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since none of the previous answers worked and the editing mode might have changed since the last questions and answers, I would like to ask the following again:

How do I change the radius for proportional editing?

  • I added a UV sphere.

  • If I go into editing mode and extrude parts of the surface (Hotkey E), only the surface part is extruded independent of wether the editing mode is on or off.

  • If I go to Modifier Properties, than to Add Modifier, Subdivision Surface, parts of the neighbouring surfaces are also extruded slightly, inpedentent of wether the proportional editing mode is turned on or off.

  • I can't change the radius of the neighbours being affected by page-up/page-down or with the mouse wheel.

What am I doing wrong?

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every action in blender pops up a little black setting menu on the bottom left corner which you can tweak settings , as for the extrude it isn't usual to use proportional editing but it is inside that window and you can use it .

enter image description here

as you can se up here i uploaded an animated image that shows how it's done but again it is not a usual way to model anything in blender and i don't think that once you get pro in blender you're going to use it ever .

and finally if you get your answer don't forget to like and accept this answer .

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    $\begingroup$ The result looks the same as just mowing the selected face with proportional editing On. $\endgroup$
    – Lauloque
    Commented Jul 6, 2023 at 18:37
  • $\begingroup$ kind of , but no this is an extrude command and it will make a new face $\endgroup$ Commented Jul 7, 2023 at 9:09
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    $\begingroup$ Good spot! .. it's there, alright, but affects only the implicit 'G' after face-generation.. so always leaves you with pathological topo.. coincident vertices after the operation. I dunno, I think I'd warn against ever using it. $\endgroup$
    – Robin Betts
    Commented Jul 7, 2023 at 9:35
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    $\begingroup$ @RobinBetts Robin my friend i never ever used it i guess blender dev team just put it there to exists, its kind of logical , also coincident vertices are not a big deal it is logical too , because this is the way that blender proportional editing works , not for these simple models , but maybe you want to create some sort of abstract model that needs it and maybe it could help idk $\endgroup$ Commented Jul 7, 2023 at 9:44

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