this isn't necessary, but would definitely help save time & frustration for housekeeping/troubleshooting on my procedural materials.
I'd like to be able to put a limiter on a node input field so that it would functionally stop at specific minimum and maximum positions--not unlike many existing node fields such as texture detail: 0,15; or generative texture Randomness: 0,1.
While I use a Map Range node to functionally remap this range , I'd like to, in addition, prevent the actual value field from being manipulated beyond the remapped range when click-dragging across the input. Can I limit a MR node value field or a Value node value field (or any other node field for that matter)?
Does anyone know of a (preferably low-cost) way of doing this?