I have finished installing Blender 3.6 and have eagerly awaited the human base meshes for this software, but I do not know how to install the meshes as assets. I am capable of opening the meshes but not installing them as assets.
If anyone could direct me towards a step by step guide, I would be most appreciative.
datafiles/assets/
) might be useful. But it seems the devs made a real mess here. There are geometry nodes hair preset assets in installation directorydatafiles/assets/
that get completely ignored if one places anything in user preferences folderdatafiles/assets/
It's a real pity it's so inconsistent. $\endgroup$