I have a simple pingpong table model. I use a plane mesh for the net part, but one side of it appears invisible when imported in unreal engine. Ive seen guides on how to fix it but they only show them on cubes. Flipping the red face literally flips the plane so either way 1 side is still invisible.
How to actually achieve a both sided plane mesh? For my case, I want both of the sides to be in white color
EDIT: I have applied the Solidify modifier and it worked!