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I have a simple pingpong table model. I use a plane mesh for the net part, but one side of it appears invisible when imported in unreal engine. Ive seen guides on how to fix it but they only show them on cubes. Flipping the red face literally flips the plane so either way 1 side is still invisible.

How to actually achieve a both sided plane mesh? For my case, I want both of the sides to be in white color

Image of my model: enter image description here

EDIT: I have applied the Solidify modifier and it worked!

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  • $\begingroup$ How did you do it, did you use an image or is your net modelled, with holes? In that case you can simply extrude it to give it thickness $\endgroup$
    – moonboots
    Commented Jul 3, 2023 at 20:31
  • $\begingroup$ Yeah its with holes, Ill try that next time im on pc. However not sure but I think I tried it once and it didnt let me add any thickness $\endgroup$
    – TheRemaker
    Commented Jul 3, 2023 at 20:33
  • $\begingroup$ Maybe show a screenshot of your object or even share the net object itself $\endgroup$
    – moonboots
    Commented Jul 3, 2023 at 20:44
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    $\begingroup$ As @moonboots says you should be able to simply extrude it slightly to give it some thickness. Make sure you recalculate the normals (Shift-N in Edit mode) when you've done it though because it's possible to extrude a plane 'in the wrong direction' so that all the face normals are pointing the wrong way! $\endgroup$
    – John Eason
    Commented Jul 3, 2023 at 20:48
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    $\begingroup$ In unreal, there should be a "Two sided" option in the Material Editor (Main material node - Details panel). If not, there should be a no cull option for backfaces somehwere. $\endgroup$ Commented Jul 3, 2023 at 23:23

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you can add a "Solidify Modifier" to the plane and check "Apply Modifiers" in the export options.

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  • $\begingroup$ This worked for me, however the other side is now darker in color. Is this due to the angle/camera? Or is this a common thing and I need to change something? $\endgroup$
    – TheRemaker
    Commented Jul 4, 2023 at 11:01
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    $\begingroup$ @SimpleBoy Hello and welcome. This site is not a regular forum, please don't reply "Thanks" as an answer or comment, instead upvote the post that helped you. If you feel it completely solved your issue consider marking it as accepted. $\endgroup$ Commented Jul 4, 2023 at 18:36
  • $\begingroup$ I didn't say "thanks", I even asked a additional question. $\endgroup$
    – TheRemaker
    Commented Jul 4, 2023 at 18:47

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