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So, I’m making a procedurally generated planet in blender, and I need a way to make realistic looking volumetric clouds that look good from both space, and the surface. Even if I use a sphere around the planet for the clouds (not volumetric), then I would need to figure out how to actually make that iconic cloud shape. The clouds on earth twist and turn, making formations that are hard to describe. I want to mimic that look in blender 100% procedurally volumetricly. When I add non-volumetric clouds right now, they just don’t feel right. They look vaguely similar to clouds, but they lack that twisting and variety. You can only do so much with a noise node and some transparent nodes plus a color ramp and some mix shaders.

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