1
$\begingroup$

enter image description here

I was doing the donut tutorial and I got to using cycles engine and this weird line showed up on my icing. If I lower the subsurface down to 0, it become a blur instead of a line.

I think the line is the vertex edge, so I've tried scaling it, moving it, and deleting some of the extra vertices around it but sadly the line is still there.

$\endgroup$
5
  • $\begingroup$ Hard to tell. Looks like duplicate verts maybe? Select all in edit mode > M (merge) > By Distance. $\endgroup$ Commented Jul 2, 2023 at 1:19
  • $\begingroup$ I merged it but it said 0 vertices removed . looking at the drip bit, it has extra vertices. The line is still there $\endgroup$
    – Treelst
    Commented Jul 2, 2023 at 2:57
  • $\begingroup$ Just a guess. Something like: at some point, you made an extrusion of the single-skin icing, and 'cancelled' it with a right-click. This did not wipe out the extrusion (that would have to be Ctrl-Z), but left it in place, 0-length. After Solidify, you have an internal face / doubled verts. H hide some faces, jiggle some verts around, look for the error manually. $\endgroup$
    – Robin Betts
    Commented Jul 2, 2023 at 6:11
  • $\begingroup$ Deleted all the extra vertices and it fixed the problem. Thanks for the help $\endgroup$
    – Treelst
    Commented Jul 2, 2023 at 16:40
  • $\begingroup$ Maybe you have an interior face around that area, cause it looks like it's also effecting the smoothing too. $\endgroup$ Commented Jul 2, 2023 at 17:20

1 Answer 1

0
$\begingroup$

If you hide some faces you can see the interior of your mesh, as you see you have inner faces, it creates bad shading as Blender shades between outer and inner faces, remove them:

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .