So I have a highpoly mesh that i exported from Zbrush. I also exported the polypaint as well, which comes with an image texture.
To lower the polycount, i decided to shrink wrap the mesh onto a lower poly model, however after shrinkwrapping, the polypaint does not appear on the shrink wrapped model
I quad remeshed the second model but when I try to apply the UV Map to the new mesh, thats the result. Is there a way to use the same UV Map.