I'm trying to manipulate an object in blender to replicate an effect that I was able to create manually. It's a 'noise' pattern on a surface. See this puzzle picture:
I've been successful in applying random points to the surface of more complex shapes and extruding these points along the normal of the source geometry, but I'm having trouble using these points to create a new mesh with the desired effect. I think I need to integrate the points with the mesh before I extrude these points, but extruding after a join has no effect.
Maybe it would make more sense to apply as a texture to the source model? The desired output is a obj or stl file to eventually map CAM paths to the new texture.