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I'm completely new to texturing. Water stains are wide st the top then converge in. And underneath the stains, has to be a concrete texture. Is it a possible to achieve through procedural texturing? If so, which nodes should I use? I could also just use an image, but I'm having trouble finding images that extend as long as I need them to be.

Here is the texture i'm inspired by enter image description here

This reference image is stylized, but I would like to make a bit of a more realistic texture.

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    $\begingroup$ 'Procedural' .... would baking the result of a simulation into an image count? $\endgroup$
    – Robin Betts
    Commented Jun 28, 2023 at 8:33

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Maybe try it this way, for the water stains mix a Noise Texture with a gradient on Z through a Mix Color node in Screen mode, stretch the noise to make it more vertical, also give it a bit of Distortion. Mix the result with a Noise Texture that makes the basic wall texture, through a Mix Color in Multiply mode:

enter image description here

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  • $\begingroup$ Thank you so much! I have no idea what im doing so thank you for highlighting an image $\endgroup$
    – Clorp
    Commented Jun 28, 2023 at 21:26
  • $\begingroup$ @Clorp Hello and welcome. Please don't just reply "Thanks" as an answer or comment, instead upvote the post that helped you. If you feel it completely solved your issue consider marking it as accepted. $\endgroup$ Commented Jun 29, 2023 at 21:41

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