I applied the child constraint on the eye to follow the movement of the face but it doesn't work properly. As you can see the picture, when I played the video, the eye doesn't follow the face. Is there any way the eye can be parented properly without joining them?
1 Answer
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You have chosen the character's head object as Target of your Child Of constraint but as your character's mesh is deformed by an armature, the constraint won't make the eye follow the deformed mesh, you need to parent to the armature's head bone instead.