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When I change my Material Output from all to cycles, the material went black

This is what I want to do How to EXPORT MATERIALS from Blender to Unity 2023

When rendered with cycles the material appears normally

How do I fix this, Thank you

with eevee

enter image description here

with cycles

enter image description here

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  • $\begingroup$ As Rich says in his answer, the default is having the material output set to All. Using only one of them almost always only makes sense if you want to have different material settings for Cycles and Eevee. But since you linked a tutorial as what you were trying to do, I wonder why on Earth did you change it from All to Eevee or Cycles later? They have it at All in the tutorial as well, there is absolutely no need to change the default. $\endgroup$ Jun 26, 2023 at 14:09
  • $\begingroup$ I thought I have to change it to cycles because when I bake it everything it renders is black but I just choose the wrong bake type $\endgroup$ Jun 26, 2023 at 15:13

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The Material Output node can be set between All, Eevee and Cycles and defines which render engine the material output is intended for. This allows you to set up multiple material outputs that are tailored to a particular render engine’s strengths.

The default (all) is active in both render engines. The ‘Cycles’ setting is only active when rendering in Cycles while the ‘Eevee’ one is only active when rendering in Eevee.

However, one thing to bear in mind is that Material Preview mode is always rendered using Eevee. This means that by only having one Material Output node and with it set to ‘Cycles’ only, you will effectively completely disable that material in Material Preview mode.

You could add another Material Output node set to ‘Eevee’ and set up that so that it renders a suitable Eevee-friendly substitute material to use in Material Preview.

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  • $\begingroup$ Thank you, I now understand $\endgroup$ Jun 26, 2023 at 14:51

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