Ive got a fire simulation issue, the original fluid simulation I got looking fairly good and moving good (1):
But the fire was just moving up, I wanted it clumping into a ball and obviously force fields have little effect on a fluid domain so I remade it with a particle simulation which offers more control (2):
Now when I use the particle system as the flow source the whole fluid simulation literally explodes (3) like its scale is too high, set size under flow source is at its lowest (0.1) and I cant see a setting to reduce the fluid simulation scale like you can in Maya, only a time scale which has no effect:
The third screenshot is only 25 frames of simulation, something is obviously wrong but what. Does the amount of particles being emitted have any bearing? Everything is baked, particles, fluid domain (i haven't even had the chance to add in the noise bake yet due to this problem).