I created textures in Substance painter, I don't understand why islands are displayed like this in Blender
some islands look darker in relation to other islands. this stands out a lot in the cycles and eevee render
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$\begingroup$ Hello maybe it has to do with your normal map? Is its Image Texture node set to Non-Color instead of sRGB? $\endgroup$– moonbootsJun 21 at 6:29
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$\begingroup$ where can i track it? $\endgroup$– viky zhokhovaJun 21 at 23:04
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$\begingroup$ when I press Shift+N the normals still look like a checkerboard. those islands that were lighter become darker.... $\endgroup$– viky zhokhovaJun 21 at 23:08
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$\begingroup$ hello, could you please pack your images and share your object? $\endgroup$– moonbootsJun 22 at 4:05
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$\begingroup$ unfortunately no( this is a contract project, I can not distribute $\endgroup$– viky zhokhovaJun 22 at 5:32
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