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I created textures in Substance painter, I don't understand why islands are displayed like this in Blender some islands look darker in relation to other islands. this stands out a lot in the cycles and eevee render enter image description here

enter image description here

Thank u, moonboots enter image description here

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  • $\begingroup$ Hello maybe it has to do with your normal map? Is its Image Texture node set to Non-Color instead of sRGB? $\endgroup$
    – moonboots
    Jun 21 at 6:29
  • $\begingroup$ where can i track it? $\endgroup$ Jun 21 at 23:04
  • $\begingroup$ when I press Shift+N the normals still look like a checkerboard. those islands that were lighter become darker.... $\endgroup$ Jun 21 at 23:08
  • $\begingroup$ hello, could you please pack your images and share your object? $\endgroup$
    – moonboots
    Jun 22 at 4:05
  • $\begingroup$ unfortunately no( this is a contract project, I can not distribute $\endgroup$ Jun 22 at 5:32

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